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Walkthrough

Here's a walkthrough that was typed out several years ago.

- The NES Monster


King's Quest V Walkthrough
Written by Bomb-Omb at NES City (http://www.nescity.com) on August 13th, 2001

Alright, so that you don't get TOO confused, this walkthrough is written in the order I do it. It is, in my opinion, the fastest way to get the job done right. There aren't any fancy maps, or a scoreboard to tell you how many points you should have, because the game always ends the same way (unless you die). Keep in mind, you'll get your money's worth (I paid $5) if you don't use this entire walkthrough and experiment yourself. However, even I searched Google for a walkthrough because I got stuck in the desert situation. So, with that in mind, and me with nothing better to do at 6:13 on a Saturday evening, let's get started.

BTW: When I say, "Go left one screen", I mean go to the screen left of the one you're at. 

WIZARD'S HOUSE: I forgot his name, (Crispin?) even though the NES is on right behind me emitting a buzzing sound I'm too bored to turn around and find out. There's nothing to do here, drink the water, maybe and talk to Cedric who's too busy (staring at the viewer on the other side of the screen!). So just go down... 

PATH and POISONOUS SNAKE: Go west! 

MOPING MAN and CLEARING: There's the poor man... sobbing over his lost wife (which is less than 50 feet away in the form of a tree). Oh well, leave him to his depression; we've got a castle to find! If you do feel like hearing his story, go ahead, but this walkthrough is going straight to the hard part... keep walking West (for those with a blank stare; it's to the left of the screen).

EASILY AMUSED BOY and FATHER: Here is a little boy jerking his marionette up and down and his father sitting nearby. Keep walkin west.

ANT HILL: Yeah, it's a hill... with ants. Cool theme. Keep walking west... and ignore Cedric's sissiness.

DESERT (Part One): Aha! Good ol' sand. You are alone out here (or so it seems)... go down one screen then go left until you come across an Oasis. Drink its water.

DESERT (Part Two): Now go left one screen, then go down. Pick up the boot. Then go down again and drink up!

DESERT (Part Three): Go back up to the shoe, and keep walking up until you get to the rocky cliff.

PAUSE AND READ!: Unpause the game, walk left, and then pause it quickly. See that rock? The one above the puddle? Get behind it; that is, get on its right side and stay there. If you did so correctly, the Arabian guy won't see you. If you did incorrectly, he'll impale you with his sword and you start at the beginning... let's unpause it and do that shall we?

DESERT (Part Four): Drink from the puddle. Now go left one screen, and go down until you come across an Oasis. Drink from the lake.

DESERT (Part Five): Go down 2 screens and to the left. Drink from that bowl by the sleeping guy. Then go into the tent on the right. Take the wand (be careful not to step on anything), and leave. Go back to the Oasis (right one, up two). Drink and return to the doorway (right one, and up until there).

DESERT (Part Six): Bang wand on door. Go inside and pause...

Alright, see things? Yeahhhh.... okay, get ready to act quickly... after you unpause, grab the bag on your left and that tiny white thing to the left of it. And get out ASAP.

DESERT (Part Seven): Go down and right until you come to the Wagon with a man in front. Give the coin to the man, and walk right on in. Here's the entire plot of the game....

WAGON: Alright, save the game (SELECT, press the M, SAVE, FILE, SAVE). Everything from here on out is really easy. The only way to die from here to the mountains is to be really stupid. For instance, you don't walk into the snake, you don't bug the bear, you don't drink ocean water, you don't use your brass bottle on yourself, and you don't walk into the witch’s forest without your locket on! That and you don't bug those damned Swiss guys runnin' the Inn. Let's go on, shall we? Walk south until you come across that stupid bear.

BEAR: Pick up the stick on the ground (it kinda sticks out, don't it yuk yuk yuk), and walk north.

ANTS: Throw the stick to the dog (quick li'l devil), and the ants will brown nose you. Walk South then East.


INN: Search the haystack. Get a Needle. Walk North, East, East, South (I'll explain later), East.

TOWN: Go into the second shop from the left.

CLOTHING STORE: Give the needle to the Clerk, take your vest and leave.

TOWN: Take the dime shining on the ground. Search the Barrel next to it to retrieve a fish (someone's been shootin fish in a barrel). Save your game. Go west; west, and immediately pause...

BAKERY: Alright, in a second, after you unpause the game, Tom and Jerry (a mouse and a cat) are going to come running at you from the left side of the screen, this is why you didn't go through this screen earlier (I told you I'd explain). You need to quickly get that old boot out of your inventory and throw it at the cat (something you can only do in an RPG :). Go inside the bakery after the mouse thanks you. Buy a pie with the dime (God, I wish I could) from the fat Chef. Go outside, and go West, West and...

BEAR and the BEES: Throw the fish at the bear (Hey, it's better than a boot), grab your honeycomb and SAVE! Walk East, East, North, North.... go inside the forest.

FOREST: Put your locket on under your shirt, and go east. Put the bottle in front of the Witch (I like talking to her first). Go into her House and loot the place. You should get a spinning wheel from the drawer, a key from on top of the lamp and three diamonds. Go to the tree with a door on it (be careful not to fall!) and unlock it with the key. Take the heart and go south. Go West following the path until you come to a spot with eyes looking at your from behind the bushes...

ESCAPE: Use your Honeycomb with the eyes and then use all three diamonds with the eyes. Follow the elf, and use the escape route. Enjoy the show!

FOREST ENTRANCE: Go West.

WEEPING WILLOW: Give the Heart to the Tree (the poor sap). Take her Harp (for a chuckle, try taking it before she returns to her old self, if that didn't make you smile, try drinking the water. it won't kill you, but I like what he notices). Go South

EASILY AMUSED BOY and FATHER: Give the Spinning wheel to the old man, and take the boy's Marionette (yoink). Head into the town.

 TOWN: Go to the first shop from the left. Give the old man the shoes. Take his hammer. Leave. Go into the toyshop on the far right. Give the Marionette to the old man, and take the sled. Head to the Inn.

INN: Go inside, walk up to the men at the counter  and wait to be freed by the mouse. Take the rope, and use your hammer on the door's lock. Go on in. Take the leg of lamb from the cupboard and use the door on your left to leave. For kicks, save your game and go back in the Inn. Go back to the Wagon.

WAGON: Take the tambourine, head to the Intersection with the snake.

SNAKE and PATH: Use the tambourine with the snake. Head East.

SNOW: Put on your vest and eat the Lamb. Follow the path until you come to the ledge and the thingy sticking out... you'll know when you get there. Use the rope with the rocky thing, NOT THE BRANCH! Climb on up.

CLIFF: Use ONLY the TOP PILLARS (and the last bottom one)!    And head across. Go East.

WHEN LASSIE GOES BAD: Use the sled on the hill and follow the dog. Go East.

ICE QUEEN: Give the Leg of Lamb to the Eagle. Go inside. Listen (read, whatever) to her speech, then use the Harp ASAP.

SNOWMAN: Head North (don't fall!) and throw the pie at the snowman (how ironic). Use the hammer on the Icicles in the center and go back to the wolf.

KIDNAPPING: Walk right until you get kidnapped by the eagle (not the Eagle, but an Eagle nonetheless). Grab the necklace on the nest quickly and just wait for the (other) Eagle to rescue you.

BEACH: Grab that iron stick (it's long and... well it's the only thing on the ground that looks like a stick!), and walk north to the boat.

BOAT: Put the clump of wax in the boat (it's because there's a hole in the boat that you don't find out about it until you go sailing, lol), and go out to sea!

SEA: Go down one screen and head all the way East until you get to an island.

HARPEES: Quick! Before they screw you! Play the harp! Pick up the fishhook (it has a reflective thingy on it to stand out). Go west, pick up Cedric. Now pick up the seashell and get in the boat.

SEA: Head all the way West until you get to a beach house.

BEACH HOUSE: Ring the bell, after the old man comes out, give him the shell... sit back and watch (read, whatever)

CASTLE DOCKS: Pick up the fish on the floor (eeeww), and walk inside.


STATUE ROOM: Use the crystal on the dragon statue's eyes ("Must.... put... crystal.... in... eyes.... AAAaaahhhh!) and proceed forward. Save your game. Walk left and up AND DON'T FALL! I use the "Walk-where-I-click" option instead (SELECT and choose the picture of the guy walking).

ENTRANCE: Use the iron bar on the grate. Go inside....

MAZE: um... a-heh-heh. Yeah... um... you know how to find your way out of a maze? Run your hand along the wall and stick to it.... if a wall doesn't get you anywhere and you could've sworn you're going over stuff you've been through, choose another wall. If you run into a door, keep searching... if you run into a monster, use the tambourine and take his hairpin. THEN find the door. Use the pin to unlock the door, and walk inside.

I highly recommend you save your game here (for your sake, not for mine, hell, you get to reread my literature :D)

*** note that Mordack can appear anytime at anywhere in these parts, so if he does you have to start where you last saved. It's frustrating because he makes random appearances. The chances of him coming into the room that you're in are 1/5 every 20 seconds; so act quickly!***

MORDACK'S HOUSE: Walk up the stairs and grab the bag of peas on the shelf to the left (the only time you'll ever catch me telling someone to grab a bag of peas). Go through the doorway.

KITCHEN: Give the Necklace to the Princess (she may not look like one now, but hey, they all look like that in England!.... ow! No tomatoes!), and save your game. Walk through the door on the right.

HALLWAY: Wait for about three seconds. If nothing happens, walk back through the door again and reenter. If there's a cat, go back, if there's an alien get captured (trust me).

PRISON: No sex and free food here... well, there's actually food; Use the fishhook in the mouse hole. (You'll receive cheese; "Hey that's mine! I saved yer life ya dingy chicken!") Follow the princess through the maze. Go back to that doorway where you saw the alien.

HALLWAY: Go back and forth until he arrives again. When he does, throw the bag of peas at him, and continue going back and forth until a cat is there. Throw the fish to the cat, then use the empty sack (from which you got after throwing the peas at the alien) on him (you have been sacked). Save your game. Go through the doorway on the right.

DINING ROOM: Go through the doorway on the left (the lower one).


STAIRCASE: Go on up.

HALLWAY: To the left.

BEDROOM: Down.

LIBRARY: Read that book under the lampshade and wait for a while (now's a good time to save). When Mordack appears and goes to bed, go into the bedroom (don't get any ideas, I bet if I didn't type that you wouldn't have thought of it, oh well).

BEDROOM: Take that wand (yoink)! And walk right into the hallway.

HALLWAY: Keep going right into the laboratory.

LAB: Go up the staircase.

MACHINE: Use the old wand on the machine. Use Mordack's wand on the machine. Save your game. Use the cheese on the machine and watch sparks fly. When it's done, you're either lucky or not. I usually get bad luck and Mordack appears after it's done charging then he kills me (God, just think of Cedric, waiting out there forever). If you're lucky... (*whew*), grab the wand on the right.....

FIGHT: Use the wand on the bat, and choose the lower right spell (Tiger). Then use the wand on the Dragon and choose the upper right spell (Rabbit... I can't make it out either ~_~). Then use the wand on the snake and choose the upper left spell (Wombat? Looks like a rabbit ^_^). Then use the wand on the fire and choose the lower left spell (Rain cloud!). Enjoy the ending!

- NESCity.com