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How To Make Your Own NES Graphics
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Hello, bored Photoshop artists. Ever wish you
could draw an NES character, but hate how Photoshop anti-aliases
everything and makes it look all fancy? Here's a long but fun way
to make your own NES style graphics. It's really weird and has a
lot of limitations, but it's ideal for icons and small
projects. Special thanks to Brian Shaefer
for submitting a better way to increase the size of your NES
graphics!
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You will need:
- Photoshop 6.0 or higher & ImageReady
- IconEdit32, which is a freeware icon editor you can download
here.
- A relatively experienced Photoshop brain.
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After
you've got everything installed, open up IconEdit32 and select the
number 32 with the 16 color option next to it (see right picture),
if something else was already highlighted, or more than one thing
is highlighted after you select it, don't worry. Unless you're
obsessive compulsive (in which case you can go to Images >
Delete Image and delete anything that's not 32 x 32 with 16
colors) you're perfectly fine. As you can see, you've got 32 x 32
pixels to work with and 16 colors to choose from. If you're the
artsy type of fellow you might have trouble not making a masterpiece,
if you're not the artsy fellow and love to draw stick figures -
this is cake. If the area is too small, you can select the 48 x 48
option and have a lot more area to work with. I found it
overwhelming so I stuck with 32. In the right corner of the
program you can see a preview of what your icon looks like, and if
you mess up you can either erase your mistake or choose the
transparent color from the palette below (it looks like every
transparent pixel already placed on your blank sheet). This is
only frame one of your NES graphic, when you're done, proceed to
next step.
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Now that you've got frame one of your icon, let's put it into
Photoshop. So here's what we do (and this is a long way to get
results but as far as I know it's the only way): With your icon
program open and the preview visible, hit Print Screen on your
keyboard (located above Insert which is to the right of backspace)
and open up Photoshop. Go ahead and hit 'Ok' since Photoshop
automatically knows what you're doing. Crop the image around the
preview of the icon (to the right of Marquee tool) then head into
preferences by going to Edit > Preferences > General. In the
drop-down box for interpolation, select "Nearest
Neighbor" (Nearest neighbor is best for NES style graphics,
because it skips the anti-aliasing altogether. It also provides
faster results for your transformations). Finally, go to Image
> Image Size and adjust your image to the size you want it (be
sure "constrain proportions" is turned on).
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Repeat step one for frame two of your icon. If your character is
walking or performing an action, consider that the average NES
sprite animation of a character walking is 2-3 frames; so there's
no need to get insanely animated unless that's what you
want. Paste the final copies of each frame into the same
document on their own layers. Photoshop automatically pastes them
like that, so you shouldn't have anything to worry about if you
haven't the slightest clue what I'm saying (hey, I'm pretty sure
you wouldn't have made it this far if you didn't)

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When you've got all your frames pasted into your Photoshop
document, make sure that the bottom of each sprite is perfectly
aligned with the others; this assures a smoother animation and
leaves less room for jittery stuff. If you're lazy like me, you
probably kept everything in the same spot and only moved the legs
and arms. Hey! This is an NES graphic not Disney animation, who
cares if it looks choppy? That's what makes it NES! When
everything's aligned and what-not, hit the "Jump To
ImageReady" button (at the very bottom of the tools menu) and
wait for ImageReady to take its sweet time to load.
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It's all downhill from here! Turn off all the layers except the
one showing the first frame. In the Animation window (if it's not
showing, go to Window > Show Animation) select 'Duplicate
current frame' and hide all layers on the new frame except the
second sprite of animation. Repeat steps until all frames are in
sequence. Be sure 'looping' is turned on assuming you want it, and
hit 'Play'. If the animation is too fast (which it most likely
is), there's a drop down box under each frame for you to modify
the frame's duration. .2 and .5 work best for me, but if they
don't look right on yours, just insert a custom one in their
'Other...' option.
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File > Save for Web! If you want to see what your icon looks
like before saving it (which will most likely look exactly the
same) you can hit the "Optimized" tab to see the final
results.
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Tips:
- As tempting as it is, don't blow up your icon using
Photoshop's 'Transform' tool. It
will anti-alias your image and rid it of that
NES blocky look.
- You can animate pre-cut (or custom cut) NES sprites with
ImageReady and create
your own NES AIM icons!
- To clarify what each Interpolation method can be used for,
Brian Shaefar wrote:
# Nearest Neighbor (Jagged) for the fast but less precise method. This
method is recommended for use with illustrations containing
non-anti-aliased
edges, to preserve hard edges and produce a smaller file. However, this
method can result in jagged effects, which become apparent when distorting
or scaling an image or performing multiple manipulations on a selection.
# (Photoshop) Bilinear for a medium-quality method.
# Bicubic (Smooth) for the slow but more precise method, resulting in the
smoothest tonal gradations.
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